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CfP: Canadian Game Studies Association 2015
The 2015 Canadian Game Studies Association (CGSA/ACÉV) annual conference will be held June 3-5 in Ottawa, Ontario in conjunction with the Congress of the Humanities & Social Sciences. This year’s theme is “Capital Ideas”.
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CfP: Call for Workshop Proposals at GLS 11 Playful Learning Summit
We invite proposals for interactive, two-hour long workshops during which facilitators engage participants directly. These sessions are intended to be highly participatory and creative, featuring a variety of hands-on activities that include discussion and debriefing. Previous PLS workshops have featured rapid game prototyping, mobile game development, early literacy learning, civic engagement and gaming, and digital storytelling…
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CfP: Media Mutations 7 (Bologna, Italy)
This year the conference theme is the presence of digital games in contemporary media ecosystems.
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CfP: CHI PLAY 2015 (London, England)
CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction”.
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CfP: Games+Learning+Society 2015, University of Wisconsin-Madison
The Games+Learning+Society Center and the University of Wisconsin-Madison are excited to announce that the 11th annual Games+Learning+Society (GLS) Conference will be held on July 8-10, 2015, in conjunction with the GLS Playful Learning Summit and the GLS Doctoral Consortium on Tuesday, July 7.
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CfP: CHI2015 Workshop – Crossing Domains: Diverse Perspectives on Players
HCI involves diverse fields, all of which have differing approaches to players, experience, and the impacts of games on players. For example: User Research, Sociology, Psychology, Interaction Design, etc. This one-day workshop co-located with CHI 2015 (http://chi2015.acm.org/) in Seoul, South Korea, brings together researchers and practitioners from such interdisciplinary fields to critically discuss how diverse…
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CfP: Eurographics workshop on intelligent cinematography and editing 2015
Call for papers: Eurographics Workshop on Intelligent Cinematography and Editing (WICED 2015), Zurich, May 4, 2015. Co-located with the 36th annual conference of the European Association of Computer Graphics.
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CfP: Replaying Japan 2015 (Kyoto, Japan)
Replaying Japan 2015 set to take place at Ritsumeikan University in Kyoto on May 21 -23 2015. This conference will be themed around Nintendo and the Nintendo Entertainment System in order to commemorate the 30th anniversary of the release of the console.
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CfP: FDG 2015: Call for Workshops (deadline: 12/31)
The conference workshops are full-day and half-day sessions focused on emerging game-related topics. These workshops provide an informal setting for new developments to be presented, discussed and demonstrated. Workshops can also be hands-on or studio-based, and we especially encourage the submission of proposals for workshops that involve participants working together to explore and define new…
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CfP: 6th AISB AI & Games Symposium
The AI & Games Symposium acts as a meeting place for researchers and practitioners from academia, education and industry who are involved with the design, development and evaluation of AI in the context of games. Papers connecting games to all areas of computational intelligence and traditional AI are considered.
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CfP: CCC 2015: 6th International Conference on Computational Creativity (ICCC)
Computational Creativity is the art, science, philosophy and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviours that unbiased observers would deem to be creative. As a field of research, this area is thriving, with progress in formalising what it means for software to be creative, along with many exciting and valuable…
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CfP: GECCO 2015: Digital Entertainment Technologies and Arts (DETA) Track
Arts, music, and games are key application fields for evolutionary computation, computational intelligence, and biologically inspired techniques. The digital entertainment technologies and arts (DETA) track invites submissions describing original work involving the use of computation in the creative arts, including design, games, and music. In all accepted work there must be some connection to evolutionary…