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CfP: International Symposium on Simulation & Serious Games 2014 (23-24 May, South Korea)
Organised by the Korea Games Society (KGS), The International Symposium on Simulation and Serious Games is the only Asian platform to gather researchers and academics from not just the computer […]
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CfP: Workshop Proposals at Games Learning Society 10.0
The Games+Learning+Society 10.0 Conference begins Tuesday, June 10, 2014 at the University of Madison-Wisconsin’s Memorial Union with the second annual GLS Playful Learning Summit (PLS). The GLS PL Summit promotes […]
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CfP: “Technological Futures” @ National Women’s Studies Association Conf. (Nov 13-16, 2014)
The relationship between feminism and technology is a fraught one, whether we are discussing the dearth of women in technology-related fields, the treatment of women in online forums, or the […]
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CfP: multi.player 2 – International conference on the social aspects of digital gaming 2014 (Münster, Germany)
Building from the topics of discussion generated at multi.player in 2011, proposals are now being sought for the multi.player 2 conference to be held at the University of Münster (Germany) […]
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CfP: Special Session, Panel and Workshop on “Facilitating Spontaneous Humor” (@INTETAIN 2014)
Humor researchers, game designers, human-computer interaction researchers, interactive media researchers, comedy writers, and artists are invited to contribute to this event. Held in conjunction with INTETAIN 2014, 6th International Conference […]
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CfP: Game-based Learning in Systems Thinking (Vienna)
Game-based learning is one of the current buzzwords almost everywhere, even if the successful examples are few and far between. The worldwide systems movement could greatly benefit from a critical […]
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CfP: Game History Annual Symposium 2014 (Montreal, Canada)
In spite of preservation and accessibility issues, the history of video games has become a topic of interest for a growing community of scholars and museum curators around the world. […]
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CfP: HCI and Sports Workshop @ CHI 2014
Sports and physical activity is an area where consumer technology is developing rapidly with GPS watches, heart rate monitors, and apps such as Runkeeper and Endomondo as the most common […]
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DiGRA 2014: August 3-6, Snowbird, UT, USA
The Digital Games Research Association (DiGRA) announces its 2014 annual conference. DiGRA 2014 is being hosted by the University of Utah’s EAE program and will be held in the Wasatch […]
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CfP: Meaningful Play 2014, Oct 16-18, East Lansing MI, USA
Meaningful Play 2014 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon […]
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CfP: Teaching Game Studies Workshop @ FDG2014
Game studies courses are proliferating across colleges and universities at the undergraduate as well as graduate level. Some classes are affiliated with game design programs while others are not. They […]
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CfP: International Symposium on Simulation & Serious Games 2014 (ISSSG), South Korea
Organised by the Korea Games Society (KGS), The International Symposium on Simulation and Serious Games is a platform to gather researchers and academics working with simulation and games technology. Our […]