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CfP: CGAMES 2014 Louisville
You are cordially invited to participate in CGAMES’14 international conference through paper submission, workshop or special session organization, tutorial, invited speaker, demo, poster, a doctoral thesis, exhibition, panel discussion, or whatever role that you might think is more appropriate and suitable to you.
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CfP: First International Workshop on Cloud Gaming Systems and Networks (C-Game 2014)
July 14/18, 2014, Chengdu, China (https://sites.google.com/site/icmecgames2014/ ) In conjunction with IEEE International Conference on Multimedia and Expo (ICME 2014) http://www.icme2014.org/ Online gaming systems, which mix various multimedia such as image, video, audio, and graphics to enable players to interact with each other over the Internet, are now widely used not just for entertainment, but also for…
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CfP: Game-Based Learning in Systems Thinking (Vienna, 22-25 April 2014)
Game-based learning is one of the current buzzwords almost everywhere, even if the successful examples are few and far between. The worldwide systems movement could greatly benefit from a critical survey of research and insight in this field, furthering the application of game based learning principles to various fields within the scope of the conference.
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CfP: (Chinese) Game Studies Conference
We are pleased to announce the ‘(Chinese) Game Studies Conference’, to be held at the University of Nottingham Ningbo China, April 19th-20th 2014.
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CfP: Sport, Play and Game (Utrecht, the Netherlands, 7-10 July 2014)
“All play means something” (Johan Huizinga, 1938) In recent decades, sport as a social practice has become relevant in many different spheres: in health, economy, politics, education, work and leisure. The importance of sport transcends beyond the confines of the sport field. Sport, in essence, is about organization and organizing.
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CfP: International Symposium on Simulation & Serious Games 2014 (23-24 May, South Korea)
Organised by the Korea Games Society (KGS), The International Symposium on Simulation and Serious Games is the only Asian platform to gather researchers and academics from not just the computer science departments but also from the education/medical departments together to understand how games and simulation could be applied in education, adult learning and medical applications.
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CfP: Workshop Proposals at Games Learning Society 10.0
The Games+Learning+Society 10.0 Conference begins Tuesday, June 10, 2014 at the University of Madison-Wisconsin’s Memorial Union with the second annual GLS Playful Learning Summit (PLS). The GLS PL Summit promotes professional development opportunities to celebrate and deepen educators’ use of games in various educational settings, and fosters collaboration among teachers, designers, researchers and others throughout…
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CfP: “Technological Futures” @ National Women’s Studies Association Conf. (Nov 13-16, 2014)
The relationship between feminism and technology is a fraught one, whether we are discussing the dearth of women in technology-related fields, the treatment of women in online forums, or the representation of women in video games. A series of recent events have drawn both critical and media attention to the persistence of misogyny in and…
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CfP: multi.player 2 – International conference on the social aspects of digital gaming 2014 (Münster, Germany)
Building from the topics of discussion generated at multi.player in 2011, proposals are now being sought for the multi.player 2 conference to be held at the University of Münster (Germany) in August 2014. This is the follow-up conference to the 2011 multi.player conference, organized by ECREA’s temporary working group on Digital Games Research.
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CfP: Special Session, Panel and Workshop on “Facilitating Spontaneous Humor” (@INTETAIN 2014)
Humor researchers, game designers, human-computer interaction researchers, interactive media researchers, comedy writers, and artists are invited to contribute to this event. Held in conjunction with INTETAIN 2014, 6th International Conference on Intelligen Technologies for Interactive Entertainment, that will take place in Chicago, United States, July 9–11, 2014. http://www.intetain.org/2014/show/home
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CfP: Game-based Learning in Systems Thinking (Vienna)
Game-based learning is one of the current buzzwords almost everywhere, even if the successful examples are few and far between. The worldwide systems movement could greatly benefit from a critical survey of research and insight in this field, furthering the application of game based learning principles to various fields within the scope of the conference.
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CfP: Game History Annual Symposium 2014 (Montreal, Canada)
In spite of preservation and accessibility issues, the history of video games has become a topic of interest for a growing community of scholars and museum curators around the world. In Digital Play (2003), Stephen Kline, Greig de Peuter and Nick Dyer-Witheford invited us to understand video games as a complex network of interactions between…