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Applications open for Playable Media MFA at UC Santa Cruz
UC Santa Cruz recently added an MFA for artists working with computer games, software toys, interactive fictions, rhetorical simulations, and related playable forms. This is the third year that the […]
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Call for Hosts: Global Game Jam 2011
It’s coming. The third installment of the GGJ – Global Game Jam 2011 will take place the last weekend of January 2011 (January 28-30, 2011): – One Weekend – World […]
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CfP: Game Telemetry and Metrics: Maximizing the Value of your Data (book)
Game metrics has become the new buzz word within the game industry. Tons of data about players, what they do, what they pay money for, as well as data on […]
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New Book: Real Time Research: Improvisational Game Scholarship
ETC Press is proud to announce the publication of “Real Time Research: Improvisational Game Scholarship,” by Seann Dikkers, Eric Zimmerman, Kurt Squire, and Constance Steinkuehler. Real-Time Research is based on […]
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Report: Preserving Virtual Worlds
The Preserving Virtual Worlds project is a collaborative research venture of the Rochester Institute of Technology, Stanford University, the University of Maryland, the University of Illinois at Urbana-Champaign and Linden […]
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New Book: Gaming Rhythms: Play and Counterplay from the Situated to the Global by Tom Apperley
Further information here: http://networkcultures.org/wpmu/weblog/2010/09/02/tod-6-gaming-rhythms-play-and-counterplay-from-the-situated-to-the-global/ Also available as free pdf download here: http://www.networkcultures.org/_uploads/TOD%236%20total%20def.pdf
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New Issue of Games and Culture Journal Out Now (Vol 5, Issue 4)
Table of Contents is available online at: http://gac.sagepub.com/content/vol5/issue4/?etoc
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New Book: Hollywood Gamers: Digital Convergence in the Film and Video Game Industries by Robert Alan Brookey
"In touring the half-world of film-games, Brookey shows how brands are cross-marketed and why the production of multimedia brands has failed to live up to the talk." -Edward Castronova, Indiana […]
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Support the Nordic Larp Book Project
Nordic live action role-playing games are a unique form of expression. Yet very little coherent and accessible documentation exists regarding these games. An annual article collection on Nordic role-playing has […]
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New Issue of Games and Culture available (July 2010, Vol. 5, No.3)
Table of contents available here: http://gac.sagepub.com/content/vol5/issue3/?etoc
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Journal: New issue of The Fibreculture Culture guest edited by Tom Apperley and Michael Dieter
Available here: http://sixteen.fibreculturejournal.org/ Table of contents below
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New issue of Journal of Virtual Worlds Research Vol. 5 Number 2: The Metaverse Assembled
The Metaverse Assembled issue features the best papers from the SLACTIONS 2009 conference, as well as, peer reviewed articles sumbitted directly to the Journal. The metaverse is emerging, through the […]