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Book: “Game Mods: Design, Theory and Criticism” by Erik Champion et al.
ETC Press is excited to announce the release of “Game Mods: Design, Theory and Criticism” by Erik Champion et al. Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative desi…
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Journal: New Issue of IEEE Transactions on Computational Intelligence and AI in Games
The latest issue of T-CIAIG is now available on IEEE Xplore. http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4804728# Links to each paper are below.
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Journal: New Issue of Well Played: a journal on video games, value and meaning – Vol 2, No. 1
ETC Press is excited to announce the release of the first issue of the second volume of Well Played: a journal on video games, value and meaning http://www.etc.cmu.edu/etcpress/content/volume-2-number-1 Stories from the Seats of Power: Chopper versus…
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Journal: Westminster Papers in Communication and Culture (WPCC) special issue on games available
A special issue of the journal Westminster Papers in Communication and Culture (WPCC) is now available. The special issue is called “Encountering the Real-Virtuality: Digital Games in Media, Culture and Society”, and it includes 8 papers + 1 book rev…
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Book: Proceedings of Games+Learning+Society 8.0 Conference are now available
ETC Press, with Games+Learning+Society, is excited to announce the release of the first published proceedings of the GLS Conference: http://www.etc.cmu.edu/etcpress/content/gls-80-conference-proceedings For eight years now, GLS has been a valued even…
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Book: Violation – Rape in Gaming by Clarisse Thron and Julian Dibbell (Eds.)
VIOLATION: RAPE IN GAMING, co-edited by Clarisse Thorn and Julian Dibbell DESCRIPTION: How does it feel to be virtually raped? Who would decide to commit rape in a game? Should we, as a society, worry about people who pretend to rape software? What d…
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Journal: Game Studies (Vol 12, No. 1) is now available
Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 12, Issue 1, September 2012). All articles are available at http://gamestudies.org/1201/ Table of contents is available after the jump
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Book: Guns, Grenades, and Grunts
The second volume of Continuum’s Approaches to Digital Game Studies series, Guns, Grenades and Grunts gathers scholars from multiple disciplines to bring the weight of contemporary social theory and media […]
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Journal: New Issue of Well Played (Special Issue on Romance in Games)
ETC Press has recently announced the release of the fourth issue of Well Played: a special issue edited by Jane Pinckard and focusing on the theme of romance in games. […]
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Book: “Participatory Media and Role-Playing”, edited by Evan Torner and William J. White.
“Participatory Media and Role-Playing”, edited by Evan Torner and William J. White. This collection of all-new essays approaches the topic of immersion as a product of social and media relations. […]
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Journal: New issue of Simulation & Gaming: Symposium: Research Methodology in Gaming, Vol. 43, No. 3
A new issue of Simulation & Gaming is available online: Symposium: Research Methodology in Gaming: 1 June 2012; Vol. 43, No. 3 Table of Contents is available online at: http://sag.sagepub.com/content/vol43/issue3/?etoc […]
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Book: “Computer Games and New Media Cultures. A Handbook of Digital Game Studies” by J. Fromme and A. Unger (Eds)
“As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing […]