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Book: The Guide to Computer Simulations and Games by Katrin Becker and Jim Parker
The Guide to Computer Simulations and Games by Katrin Becker, Jim Parker Published by Wiley (ISBN: 978-1-1180-0923-9) http://books.minkhollow.ca
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Journal: New Issue of Journal of Gaming and Virtual Worlds (special Nordic DiGRA issue titled ‘Experiencing games: Games, play and players’)
Issue 3:3 of Journal of Gaming and Virtual Worlds has just been published. It’s a special Nordic DiGRA issue, entitled ‘Experiencing games: Games, play and players’. Contents: Introduction to special […]
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Book: Published Proceedings of the GLS 7.0 Conference now available
ETC Press, with Games+Learning+Society, is excited to announce the release of the first published proceedings of the GLS Conference: http://www.etc.cmu.edu/etcpress/content/gls-70-conference-proceedings This is the first volume of the annual proceedings for […]
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New Issue of Convergence: Special issue on Mobile gaming
Just released online – the November issue of Convergence, which is a special issue on mobile gaming, with seven new papers on that topic. http://con.sagepub.com/content/current The edition was edited by […]
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Book: “Missions for Thoughtful Gamers” by Andrew Cutting.
Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing videogames for entertainment and fantasy. Yet […]
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Journal: Inaugural issue of Well Played: a journal on video games, value and meaning is out now
ETC Press jas just announced the release of the inaugural issue of Well Played: a journal on video games, value and meaning http://www.etc.cmu.edu/etcpress/content/volume-1-number-1 Details after the jump
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Book: How to do things with Videogames by Ian Bogost
HOW TO DO THINGS WITH VIDEOGAMES By Ian Bogost University of Minnesota Press | 192 pages | 2011 ISBN 978-0-8166-7647-7 | paperback ISBN 978-0-8166-7646-0 | cloth http://www.upress.umn.edu/book-division/books/how-to-do-things-with-videogames In recent years, […]
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Book: “The Multiplayer Classroom: Designing Coursework as a Game” by Lee Sheldon
“The Multiplayer Classroom: Designing Coursework as a Game” by Lee Sheldon introduces game concepts and vocabulary and assumes that both the instructor and the student have no prior gaming experience. […]
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New Issue of Games and Culture available: Vol. 6, No. 5
A new issue of Games and Culture is available online 1 September 2011; Vol. 6, No. 5 Table of contents is available here: http://gac.sagepub.com/content/vol6/issue5/?etoc More info after the jump
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Journal: New issue of “Playing Music – Video Games and Music” (in English and German) is out now
The 2nd issue of “Act – Zeitschrift für Musik & Performance”, entitled “Playing Music – Video Games and Music” (in English and German) is available online now. See www.act.uni-bayreuth.de.
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Book: “Tabletop: Analog Game Design” by Greg Costikyan and Drew Davidson et al.
“Tabletop: Analog Game Design” by Greg Costikyan and Drew Davidson et al. Even as the digital revolution has progressed apace, tabletop games — board and card, roleplaying and miniatures — […]
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Book: Well Played 3.0: Video Games, Value and Meaning by Drew Davidson et al.
Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience […]