-
CfP: Meaningful Play 2014, Oct 16-18, East Lansing MI, USA
Meaningful Play 2014 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon […]
-
CfP: Teaching Game Studies Workshop @ FDG2014
Game studies courses are proliferating across colleges and universities at the undergraduate as well as graduate level. Some classes are affiliated with game design programs while others are not. They […]
-
CfP: International Symposium on Simulation & Serious Games 2014 (ISSSG), South Korea
Organised by the Korea Games Society (KGS), The International Symposium on Simulation and Serious Games is a platform to gather researchers and academics working with simulation and games technology. Our […]
-
CfP: Games User Research Workshop at CHI 2014 (Toronto, Canada)
The CHI 2014 Games User Research workshop focuses on mixed methods and reporting as the next step for ensuring the continued collaboration and cross-disciplinary innovation. The goal of the one-day […]
-
CfP: Games+Learning+Society 10
The Games+Learning+Society Center and the University of Wisconsin-Madison is excited to announce that the 10th annual Games+Learning+Society (GLS) Conference will be held June 11-13, 2014, with pre-conference activities on June […]
-
CfP: IEEE 3rd International Conference on Serious Games and Applications for Health Rio de Janeiro, Brazil, May 14-16, 2014
The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and […]
-
CfP: Edited Collection on Music Games (edited by Michael Austin)
While music for video games is a popular, emerging field within Game Studies, Musicology, and New Media Studies, few have written on the genre of music video games. The gameplay […]
-
CfP: Book Chapters – Arranging the World: Puzzle Games and Digital Play (edited by Gareth Crabtree)
Arranging the World – Puzzle Games and Digital Play aims to provide insight into one of the less studied genres of computer game. Present on all computer game systems, puzzles have […]
-
CfP: CHI Play 2014, Oct 5-8, Toronto, Canada
CHI PLAY is a new international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI), we call it: “player-computer […]
-
CfP: International Journal of Gaming and Computer-Mediated Simulations special issue: Transmedia and Games
In this special issue of IJGCMS, we invite submissions that help us grapple with the relationship between transmedia and games. Transmedia means “across media,” (Jenkins, 2011), so it could refer […]
-
CfP: Agents, Virtual Societies and Analytics workshop, held in conjunction with AAMAS 2014
Agent based models (ABMs) are a useful tool for modeling complex social systems that involve the interaction between internal, cognitive factors (e.g., attitudes, preferences), groups (e.g., peer pressure, social influence), […]
-
CfP: CHI 2014 Game Jam [4Research] (Toronto, Canada)
This hands-on workshop will provide participants the opportunity to create a video game and/or research Game Jam activities. Participants will collaborate with academics and practitioners throughout the CHI community. We […]