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Book: Rated M for Mature
Rated M for Mature: Sex and Sexuality in Video Games edited by Matthew Wysocki and Evan Wl Lauteria Available from Bloomsbury Academic
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Book: Orizzonti di Forza by Matteo Bittanti
Orizzonti di Forza. Fenomenologia della guida videoludica (Horizons of Forza. Phenomenology of Ludic Driving), has been published in the ongoing LUDOLOGICA series (volume 27).
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Book: Video Game Policy: Production, Circulation, Consumption
Steven Conway and Jennifer deWinter are delighted to announce their new edited collection Video Game Policy: Production, Circulation, Consumption from Routledge. In this book, you will find an international approach […]
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Book: Videogames and Storytelling: Reading Games and Playing Books
Souvik Mukherjee writes… Dear All, My book Videogames and Storytelling: Reading Games and Playing Books is now available from Palgrave MacMillan:
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Book: “The Video Game Debate…” (Kowert & Quandt, Eds).
Announcing the release of The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games. Now, for the first time, you can catch up with the state of the […]
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Book: Virtual Worlds as Philosophical Tools
Author Stefano Gualeni writes: The book explores several intersections between posthumanism and game studies, and it casts new light on interactive digital simulations as the context in which a new humanism has […]
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Book: Diversity of Play
Based on the keynote lectures held at DiGRA2015, the publication “Diversity of Play” provides a critical view on the current state of digital games from theoretical, artistic, and practical perspectives. With an interview […]
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Book: VirtualErotico. Sesso, pornografia ed erotismo nei videogiochi
Luca Papale writes: I am glad to announce the publication of the first Italian Game Studies book about sex, sexuality, pornography and eroticism in video games:
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Books: Bumper crop of new game studies books from Routledge
Routledge recently published a bumper crop of new game studies books. Details below.
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Book: “More Playful User Interfaces”
Anton Nijholt writes: My recent (edited) book on More Playful User Interfaces just appeared in Springer’s Gaming Media and Social Effects series. It contains chapters on..
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Book: Virtual Worlds for Online Learning: Cases and Applications
This book showcases contemporary examples of three-dimensional virtual world use for Internet and web-mediated tertiary education from across the globe that cut across a range of disciplinary contexts and settings. […]
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Book: “Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda”
Author Jennifer deWinter writes: I am pleased as punch to announce my recently published book Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda, now our with Bloomsbury […]