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CfP: 7th Workshop on Intelligent Narrative Technologies (INT)7
The Intelligent Narrative Technologies (INT) workshop series aims to advance research in artificial intelligence for the computational understanding, expression, and creation of narrative. Previous installments of this workshop have brought together a multidisciplinary group of researchers such as computer scientists, psychologists, narrative theorists, media theorists, artists, and members of the interactive entertainment industry. From this…
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Book: Proceedings from GLS 9.0 Conference now available
This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious…
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CfP: 7th Game and Entertainment Technologies Conference (GET2014)
The GET 2014 conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play.
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CfP: multi.player 2 – International Conference on the Social Aspects of Digital Gaming (Aug 14-15 2014)
The aim of this conference is to take a deeper look at the various forms of human interaction in digital games. Researchers from a variety of disciplines interested in social interaction in games are welcome, including (but not limited to) the fields of communication research, media studies, sociology, psychology, education studies, and economics.
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CfP: “The Blank Arcade” – A Creative Showcase at DiGRA 2014
Understanding design as research, the DIGRA 2014 committee invites submissions of games that fill in the blanks. Games should ostensibly fill in the blanks of design or ludic experience, offering new game play experiences, highlighting spaces that are relatively uninhabited by other playful experiences or that simply remind players to play differently. What types of…
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CfP: 1st Int. Workshop on Cloud Gaming Systems and Networks (C-Game 2014)
The aim of this workshop is to provide a forum that brings together multimedia researchers and practitioners from various facets of multimedia topics and allows them to have active discussions and interactions on the clearly focused, hot, and emerging topic of Cloud Gaming. We encourage discussions based on the presented papers to advance the state-of-the-art…
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CfP: NASAGA 2014, October 8-12 (Baltimore, USA)
The North American Simulation and Gaming Association (NASAGA) is a community of practice of trainers, educators, game designers and facilitators working on the design and implementation of serious games, simulations, and other experiential activities. For decades, NASAGA has been promoting professional networking, providing training and education, and advocating the use of experiential activities to industry and academia…
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CfP: 6th International Conference on Intelligent Technology for Interactive Entertainment (Intetain 2014)
Creativity is a widely accepted concept loosely referred to as a resource or a capacity to bring about ideas and visions transformed into a body of work. Creativity encompasses making, playing, and designing meaningful opportunities such as interactive media systems and experiences. For INTETAIN 2014, we welcome researchers in science and engineering and creative practitioners…
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CfP: Toys and Language and Communication (2014) (Portugal)
23-25 July 2014 : Braga, Portugal http://itratoyresearch.org/ITRA_Conference_2014_CfP.pdf
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CfP: Audio Mostly, Oct 1-3 2014, Aalborg University, Denmark
Audio in all its forms holds tremendous potential for interaction design. Sound can engage, inform, convey narrative, dramatize, create attention, affection and adventure. However, the abilities to interact with computer systems through and with sound are still not sufficiently explored. The Audio Mostly Conference provides a venue to explore and promote the untapped potential of…
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CfP: European Conference on Games Based Learning (ECGBL14)@HTW-Berlin
We (the University of Applied Sciences HTW Berlin, Germany) hope to be able to welcome you to the 8th European Conference on Games Based Learning (ECGBL 2014) – October the 9th-10th 2014. The conference will be held at the Research and Training Center for Culture & Computing ( http://fki.htw-berlin.de/ ) on the HTW campus.
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CfP: African Game Conference 2014 (Lagos, Nigeria, Nov 20-21)
With the emerging gaming landscape on the African continent, Africa’s game development indies often struggle to find the necessary support to develop and compete with favourably with its counterparts in the developed World.