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New Journal: G|A|M|E – Games as Arts, Media, Entertainment is now online
The first issue of G|A|M|E – Games as Arts, Media, Entertainment is now online and available at this address: http://www.gamejournal.it G|A|M|E is a journal dedicated to a comparative, critical and […]
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Norsk Tipping: Looking for research partner (gaming behavior)
Norsk Tipping: open dialogue meeting for an impending procurement of a cooperation partner with gaming research As a follow up to the Request for Information (RFI) that Norsk Tipping carried […]
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Revised papers from Philosophy of Computer Games 2012 now available
The revised papers from Philosophy of Computer Games 2012: The Nature of Player Experience conference, held in Madrid in January this year, are now available on the conference website: http://www.arsgames.net/2012gamephilosophy/en/html/program/ […]
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Book: “The Video Game Industry: Formation, Present State, and Future” by P. Zackariasson and T. L. Wilson (eds).
Peter Zackariasson and Timothy L. Wilson eds. (2012). The Video Game Industry: Formation, Present State, and Future. New York: Routledge. The Video Game Industry provides a platform for the research […]
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Book: Gender and Sexuality in Online Game Cultures: Passionate Play By Jenny Sundén & Malin Sveningsson
Gender and Sexuality in Online Game Cultures: Passionate Play By Jenny Sundén & Malin Sveningsson Routledge, New York, 2012 Series: Routledge Advances in Feminist Studies in Intersectionality How do gender […]
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New publication on games and innovation (practice, culture and tools)
From the games and innovation research seminar 2011 (http://gamesandinnovationseminar.wordpress.com/): + http://urn.fi/urn:isbn:978-951-44-8705-7 + http://tampub.uta.fi/G/games_and_innovation_research_2012.pdf The seminar was organized in connection with the Games and Innovation (GaIn) research project; the research report […]
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New Issue of Well Played – Vol 1 No. 3
ETC Press is excited to announce the release of the third issue of Well Played: a journal on video games, value and meaning http://www.etc.cmu.edu/etcpress/content/volume-1-number-3 Table of contents after the jump
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Book: Raising the Stakes: E-Sports and the Professionalization of Computer Gaming by T. L. Taylor
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12799 Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player’s attempts to achieve the all-time highest score; the television […]
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New Issue of Journal of Gaming and Virtual World (Issue 4:1)
Issue 4:1 of Journal of Gaming and Virtual World has just been published online: http://www.intellectbooks.co.uk/journals/view-issue,id=2165/ Table of contents after the jump
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Book: Wordplay and the discourse of Video Games
“Wordplay and the Discourse of Video Games: Analyzing Words, Design and Play” by Christopher Paul Routledge Studies in New Media and Cyberculture, 2012 http://www.routledge.com/books/details/9780415893060/ Publisher Description: In this timely new […]
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Book: Play Reality: How Video Games are Changing Everything by Jayne Gackenbach and Teace Snyder
“As a psychologist who teaches an introduction to video games course here at Grant MacEwan University I have found that potential game designer students were resistant to hearing about the […]
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Book: Religions in Play. Games, Rituals, and Virtual Worlds, ed. by Maya Burger and Philippe Bornet
http://www.tvz-verlag.ch/index.php?id=93&tx_commerce_pi1[showUid]=95984&tx_commerce_pi1[catUid]= Often dismissed as “not serious,” the notion of play has nevertheless been at the center of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can […]