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Book: “Dungeons, Dragons and Digital Denizens” by G. Voorhees, J. Call, and K. Whitlock (Eds).
The first title in Continuum’s Approaches to Game Studies series, Dungeons, Dragons and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications […]
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Journal: Well Played: a journal on video games, value and meaning, Vol. 1 , No. 2
ETC Press is excited to announce the release of the second issue of Well Played: a journal on video games, value and meaning http://www.etc.cmu.edu/etcpress/content/volume-1-number-2 BioShock and Portal: A Discussion of […]
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Book: Video Game Play and Consciousness by Jayne Gackenbach (Ed)
Video Game Play and Consciousness Editor: Jayne Gackenbach (Department of Psychology Grant MacEwan University, Edmonton, Alberta, Canada) https://www.novapublishers.com/catalog/product_info.php?products_id=32296 If you are interested in the book you can apply the special […]
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Book: “VIDEO GAME WORLDS: Working at Play in the Culture of EverQuest” by Timothy Rowlands
EverQuest, grandfather of the current boom of MMOs, is analyzed and deconstructed in a new book by Timothy Rowlands (Arizona State University). Using ethnographic, semiotic, and analytical approaches; first-hand accounts […]
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Journal: New issue of Game Studies out now – Volume 11 issue 3 (published Dec 31 2011.
New Issue: 2011-03 Game Studies- The International Journal of Computer Game Research The International Journal of Computer Game Research Issue 2011-03 is out. (Published Dec 31.) All articles can be […]
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Journal: New Issue of International Journal of Game-Based Learning (IJGBL)
The contents of the latest issue of the International Journal of Game-Based Learning (IJGBL) are now available. Volume 2, Issue 1, January – March 2012 Published: Quarterly in Print and […]
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Book: “Silent Hill: The Terror Engine” by Bernard Perron
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both […]
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Book: GAMEPLAY MODE: War, Simulation, and Technoculture by Patrick Crogan
“GAMEPLAY MODE: War, Simulation, and Technoculture” by Patrick Crogan University of Minnesota Press | 256 pages | 2011 ISBN 978-0-8166-5335-5 | paperback ISBN 978-0-8166-5334-8 | cloth To understand the place […]
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NYU Game Center to Offer MFA Degree in Game Design – Starting Fall 2012
*NYU Game Center to Offer MFA Degree in Game Design* *Beginning Fall 2012* New York University has announced that the NYU Game Center, one of the world’s leading academic game […]
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Book: Ringbearers: The Lord of the Rings Online as Intertextual Narrative edited by Tanya Krzywinska, Esther MacCallum-Stewart and Justin Parsler and published by Manchester University Press.
Ringbearers: The Lord of the Rings Online as Intertextual Narrative edited by Tanya Krzywinska, Esther MacCallum-Stewart and Justin Parsler and published by Manchester University Press. It is available from Amazon […]
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Book: Leet Noobs: The Life and Death of an Expert Player Group in WoW by Mark Chen
http://www.amazon.com/Leet-Noobs-Warcraft-Literacies-Epistemologies/dp/1433116103/ Leet Noobs documents, for over 10 months, a group of players in the online game World of Warcraft engaged in a 40-person joint activity known as raiding. Initially, the […]
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Book: Holistic Game Development With Unity: An All-In-One Guide To Implementing Game Mechanics, Art, Design, And Programming
Holistic Game Development With Unity: An All-In-One Guide To Implementing Game Mechanics, Art, Design, And Programming By Penny de Byl (http://www.holistic3d.com) Out now. http://www.booktopia.com.au/holistic-game-development-with-unity/prod9780240819334.html http://www.sciencedirect.com/science/book/9780240819334 More after the jump