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Book: The Art of Failure: An Essay on the Pain of Playing Video Games by Jesper Juul
The Art of Failure: An Essay on the Pain of Playing Video Games. This is a personal-philosophical essay on the pain of playing video games. The book combines discussion about game design (are time investment-based games unfair?), with philosophy, psy…
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Journal: ReCALL Online Gaming Special Issue – Free access
ReCALL (the journal of the European Association for Computer Assisted Language Learning – EuroCALL) recently published a special issue on ‘Digital Games for Language Learning: Challenges and Opportunities’. You can access it here: http://journals.cam…
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Book: CTRL-ALT-PLAY:Essays on Control in Video Games
CTRL-ALT-PLAY:Essays on Control in Video Games is now available from McFarland Publishing. The word “control” has many implications for video games. On a basic level, without player control, there is no experience. Much of the video game industry foc…
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Journal: New Issue of International Journal of Role-Playing (Issue 3)
The third issue of the peer-reviewed International Journal of Role-Playing (http://journalofroleplaying.org/) is out. Inside the issue you can find the following: Editorial: The state of our art. Karl Bergström: Creativity Rules. How rules impact pla…
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Book: “Game Mods: Design, Theory and Criticism” by Erik Champion et al.
ETC Press is excited to announce the release of “Game Mods: Design, Theory and Criticism” by Erik Champion et al. Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative desi…
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Journal: New Issue of IEEE Transactions on Computational Intelligence and AI in Games
The latest issue of T-CIAIG is now available on IEEE Xplore. http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4804728# Links to each paper are below.
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Journal: New Issue of Well Played: a journal on video games, value and meaning – Vol 2, No. 1
ETC Press is excited to announce the release of the first issue of the second volume of Well Played: a journal on video games, value and meaning http://www.etc.cmu.edu/etcpress/content/volume-2-number-1 Stories from the Seats of Power: Chopper versus…
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Journal: Westminster Papers in Communication and Culture (WPCC) special issue on games available
A special issue of the journal Westminster Papers in Communication and Culture (WPCC) is now available. The special issue is called “Encountering the Real-Virtuality: Digital Games in Media, Culture and Society”, and it includes 8 papers + 1 book rev…
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Book: Proceedings of Games+Learning+Society 8.0 Conference are now available
ETC Press, with Games+Learning+Society, is excited to announce the release of the first published proceedings of the GLS Conference: http://www.etc.cmu.edu/etcpress/content/gls-80-conference-proceedings For eight years now, GLS has been a valued even…
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Book: Violation – Rape in Gaming by Clarisse Thron and Julian Dibbell (Eds.)
VIOLATION: RAPE IN GAMING, co-edited by Clarisse Thorn and Julian Dibbell DESCRIPTION: How does it feel to be virtually raped? Who would decide to commit rape in a game? Should we, as a society, worry about people who pretend to rape software? What d…
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Journal: Game Studies (Vol 12, No. 1) is now available
Game Studies: The International Journal of Computer Game Research has just published its latest issue (Volume 12, Issue 1, September 2012). All articles are available at http://gamestudies.org/1201/ Table of contents is available after the jump
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Book: Guns, Grenades, and Grunts
The second volume of Continuum’s Approaches to Digital Game Studies series, Guns, Grenades and Grunts gathers scholars from multiple disciplines to bring the weight of contemporary social theory and media […]