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Book: “Computer Games and New Media Cultures. A Handbook of Digital Game Studies” by J. Fromme and A. Unger (Eds)
“As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing […]
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New Journal: G|A|M|E – Games as Arts, Media, Entertainment is now online
The first issue of G|A|M|E – Games as Arts, Media, Entertainment is now online and available at this address: http://www.gamejournal.it G|A|M|E is a journal dedicated to a comparative, critical and […]
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Norsk Tipping: Looking for research partner (gaming behavior)
Norsk Tipping: open dialogue meeting for an impending procurement of a cooperation partner with gaming research As a follow up to the Request for Information (RFI) that Norsk Tipping carried […]
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Revised papers from Philosophy of Computer Games 2012 now available
The revised papers from Philosophy of Computer Games 2012: The Nature of Player Experience conference, held in Madrid in January this year, are now available on the conference website: http://www.arsgames.net/2012gamephilosophy/en/html/program/ […]
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Book: “The Video Game Industry: Formation, Present State, and Future” by P. Zackariasson and T. L. Wilson (eds).
Peter Zackariasson and Timothy L. Wilson eds. (2012). The Video Game Industry: Formation, Present State, and Future. New York: Routledge. The Video Game Industry provides a platform for the research […]
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Book: Gender and Sexuality in Online Game Cultures: Passionate Play By Jenny Sundén & Malin Sveningsson
Gender and Sexuality in Online Game Cultures: Passionate Play By Jenny Sundén & Malin Sveningsson Routledge, New York, 2012 Series: Routledge Advances in Feminist Studies in Intersectionality How do gender […]
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New publication on games and innovation (practice, culture and tools)
From the games and innovation research seminar 2011 (http://gamesandinnovationseminar.wordpress.com/): + http://urn.fi/urn:isbn:978-951-44-8705-7 + http://tampub.uta.fi/G/games_and_innovation_research_2012.pdf The seminar was organized in connection with the Games and Innovation (GaIn) research project; the research report […]
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New Issue of Well Played – Vol 1 No. 3
ETC Press is excited to announce the release of the third issue of Well Played: a journal on video games, value and meaning http://www.etc.cmu.edu/etcpress/content/volume-1-number-3 Table of contents after the jump
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Book: Raising the Stakes: E-Sports and the Professionalization of Computer Gaming by T. L. Taylor
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=12799 Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player’s attempts to achieve the all-time highest score; the television […]
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New Issue of Journal of Gaming and Virtual World (Issue 4:1)
Issue 4:1 of Journal of Gaming and Virtual World has just been published online: http://www.intellectbooks.co.uk/journals/view-issue,id=2165/ Table of contents after the jump
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Book: Wordplay and the discourse of Video Games
“Wordplay and the Discourse of Video Games: Analyzing Words, Design and Play” by Christopher Paul Routledge Studies in New Media and Cyberculture, 2012 http://www.routledge.com/books/details/9780415893060/ Publisher Description: In this timely new […]
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Book: Play Reality: How Video Games are Changing Everything by Jayne Gackenbach and Teace Snyder
“As a psychologist who teaches an introduction to video games course here at Grant MacEwan University I have found that potential game designer students were resistant to hearing about the […]