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CfP: w00t.dk WaterGames
Water is such a fundamental element for play and games. We all have fond childhood memories of water games. Water can be the inevitable force against your sand castles, a […]
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CfP: Replaying Japan Again: 2nd International Japan Game Studies Conference, 2014 (Edmonton, Canada)
We are very happy to announce that the call for paper for the Replaying Japan 2014 Conference is up. We are inviting game studies scholar interested in Japanese game studies […]
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CfP: “From «Traditional» Games to Digital Games” Conference (26-28 Nov, ’14) (Nancy, France)
IUT Nancy Charlemagne, 2 TER BD Charlemagne, 54000 Nancy, France Université de Lorraine, CREM (Centre for Research on mediation) Selection Process The conference will be held on Nancy on 26, […]
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CfP: 2014 DiGRA Australia Symposium – What is Game Studies in Australia?
Abstract Submission Deadline – April 15 Notification of Acceptance – May 1 Symposium Date – June 17 === Details === As has been the case for most game studies scholars, […]
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CfP: 7th Workshop on Intelligent Narrative Technologies (INT)7
The Intelligent Narrative Technologies (INT) workshop series aims to advance research in artificial intelligence for the computational understanding, expression, and creation of narrative. Previous installments of this workshop have brought […]
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Book: Proceedings from GLS 9.0 Conference now available
This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames […]
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CfP: 7th Game and Entertainment Technologies Conference (GET2014)
The GET 2014 conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on […]
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CfP: multi.player 2 – International Conference on the Social Aspects of Digital Gaming (Aug 14-15 2014)
The aim of this conference is to take a deeper look at the various forms of human interaction in digital games. Researchers from a variety of disciplines interested in social […]
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CfP: “The Blank Arcade” – A Creative Showcase at DiGRA 2014
Understanding design as research, the DIGRA 2014 committee invites submissions of games that fill in the blanks. Games should ostensibly fill in the blanks of design or ludic experience, offering […]
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CfP: 1st Int. Workshop on Cloud Gaming Systems and Networks (C-Game 2014)
The aim of this workshop is to provide a forum that brings together multimedia researchers and practitioners from various facets of multimedia topics and allows them to have active discussions […]
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CfP: NASAGA 2014, October 8-12 (Baltimore, USA)
The North American Simulation and Gaming Association (NASAGA) is a community of practice of trainers, educators, game designers and facilitators working on the design and implementation of serious games, simulations, […]
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CfP: 6th International Conference on Intelligent Technology for Interactive Entertainment (Intetain 2014)
Creativity is a widely accepted concept loosely referred to as a resource or a capacity to bring about ideas and visions transformed into a body of work. Creativity encompasses making, […]