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New Issue of Journal of Gaming and Virtual World (Issue 4:1)
Issue 4:1 of Journal of Gaming and Virtual World has just been published online: http://www.intellectbooks.co.uk/journals/view-issue,id=2165/ Table of contents after the jump
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Book: Wordplay and the discourse of Video Games
“Wordplay and the Discourse of Video Games: Analyzing Words, Design and Play” by Christopher Paul Routledge Studies in New Media and Cyberculture, 2012 http://www.routledge.com/books/details/9780415893060/ Publisher Description: In this timely new […]
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Book: Play Reality: How Video Games are Changing Everything by Jayne Gackenbach and Teace Snyder
“As a psychologist who teaches an introduction to video games course here at Grant MacEwan University I have found that potential game designer students were resistant to hearing about the […]
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Book: Religions in Play. Games, Rituals, and Virtual Worlds, ed. by Maya Burger and Philippe Bornet
http://www.tvz-verlag.ch/index.php?id=93&tx_commerce_pi1[showUid]=95984&tx_commerce_pi1[catUid]= Often dismissed as “not serious,” the notion of play has nevertheless been at the center of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can […]
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Book: “Dungeons, Dragons and Digital Denizens” by G. Voorhees, J. Call, and K. Whitlock (Eds).
The first title in Continuum’s Approaches to Game Studies series, Dungeons, Dragons and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications […]
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Journal: Well Played: a journal on video games, value and meaning, Vol. 1 , No. 2
ETC Press is excited to announce the release of the second issue of Well Played: a journal on video games, value and meaning http://www.etc.cmu.edu/etcpress/content/volume-1-number-2 BioShock and Portal: A Discussion of […]
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Book: Video Game Play and Consciousness by Jayne Gackenbach (Ed)
Video Game Play and Consciousness Editor: Jayne Gackenbach (Department of Psychology Grant MacEwan University, Edmonton, Alberta, Canada) https://www.novapublishers.com/catalog/product_info.php?products_id=32296 If you are interested in the book you can apply the special […]
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Book: “VIDEO GAME WORLDS: Working at Play in the Culture of EverQuest” by Timothy Rowlands
EverQuest, grandfather of the current boom of MMOs, is analyzed and deconstructed in a new book by Timothy Rowlands (Arizona State University). Using ethnographic, semiotic, and analytical approaches; first-hand accounts […]
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Journal: New issue of Game Studies out now – Volume 11 issue 3 (published Dec 31 2011.
New Issue: 2011-03 Game Studies- The International Journal of Computer Game Research The International Journal of Computer Game Research Issue 2011-03 is out. (Published Dec 31.) All articles can be […]
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Journal: New Issue of International Journal of Game-Based Learning (IJGBL)
The contents of the latest issue of the International Journal of Game-Based Learning (IJGBL) are now available. Volume 2, Issue 1, January – March 2012 Published: Quarterly in Print and […]
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Book: “Silent Hill: The Terror Engine” by Bernard Perron
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both […]
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Book: GAMEPLAY MODE: War, Simulation, and Technoculture by Patrick Crogan
“GAMEPLAY MODE: War, Simulation, and Technoculture” by Patrick Crogan University of Minnesota Press | 256 pages | 2011 ISBN 978-0-8166-5335-5 | paperback ISBN 978-0-8166-5334-8 | cloth To understand the place […]